Untitled Goose Game Wiki
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Shopkeeper
Shopkeeper
Location High Street
Habits Sweeps, prices shelf items, listens to radio, will shoo Goose out of her shop with the broom, and opens garage if she's not in it.
Shopkeeper2

The Shopkeeper is a villager in Untitled Goose Game. She tends a street shop on High Street. Her actions include sweeping, using her price gun, and listening to her radio. She tolerates the Goose, however if she sees it in her shop, she will shoo it away with her broom. She also has a garage which she will keep closed until she needs her chalk to make a "No Geese" sign (after the Goose has completed five tasks on the to-do list). Fortunately, should she ever get trapped in her garage, she can exit through the side door.

Take-able items[ | ]

These items can be picked up or dragged.

  • Shopping Basket Shopping Basket (Shopkeeper will not attempt to retrieve this item)
  • Pushbroom Pushbroom, Pushbroom Handle, Pushbroom Head
  • Can (Blue) Can (Orange) Can (Yellow) Tinned Food
  • Dishwash Bottle Dishwash Bottle
  • Spray Bottle Spray Bottle
  • Pricing Gun Pricing Gun
  • Umbrella Umbrellas (Red, Black, Multicolor)
  • Horn Rimmed Glasses Glasses (Red) Sunglasses Glasses (Horn Rimmed, Red, Sunglasses)
  • Lily Lily
  • Garden Fork Garden Fork
  • Weed Tool Weed Tool
  • Hairbrush Hairbrush
  • Stereoscope Stereoscope
  • Baby Doll Baby Doll
  • Toy Car Toy Car
  • Loo Paper Loo Paper
  • Adding Machine Adding Machine
  • Tomato Tomato
  • Orange Orange
  • Cucumber Cucumber
  • Carrot (no green) Carrot
  • Leek Leek
  • Chalk Chalk
  • Glasses (Tidy Neighbour) Tidy Neighbour's Glasses

Interact-able items[ | ]

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

  • Radio Plug
  • Garage Door Pullstring
  • Scale

Trivia[ | ]

  • It is unknown why the shopkeeper is looking for Tidy neighbour's glasses, maybe because he bought them from her. She will put them near the rest of the glasses.
  • It is possible to trap the Shopkeeper in the garage if you put an object, such as the Pushbroom Handle, in front of the door long vertically perpendicular to the door as close as you can to the door. The Shopkeeper will perpetually be stuck in a cycle of trying to go out the side door, and failing.[1]
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